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Red Dead Redemption Dev Says Rockstar Crunch Was Sometimes About Impressing Executives, Not Fixing Bugs

Red Dead Redemption Dev Says Rockstar Crunch Was Sometimes About Impressing Executives, Not Fixing Bugs
Former Rockstar Games developer Kris Roberts has offered a candid account of the intense working conditions surrounding the final stages of Red Dead Redemption, claiming that some periods of crunch were less about solving development problems and more about demonstrating a constant presence to visiting executives. Roberts discussed his experience in an interview with Kiwi Talkz. He worked at Rockstar on the Midnight Club series before becoming the multiplayer design lead for the original Red Dead Redemption, released in 2010.…